Azbabeth, Dancer Of The Astral Sea In-Play View

Circle: 9

Rarity: Rare

Found in:

Tags:

Created at: 2025-10-20 21:56 by chris_allison; Updated at: 2025-11-10 22:59

A great horror dancing far beneath the halls of Throal. Based loosely off a Crackjaw Gnasher imbued with Astral Energy.


Attributes

    Dexterity: 12: 2d10
    Strength: 18: 1d12+1d10+1d8
    Constitution: 16: 1d12+1d8+1d6
    Perception: 13: 1d12+1d10
    Willpower: 12: 2d10
    Charisma: 11: 1d10+1d8
    Initiative: 13: 1d12+1d10
    Physical Defense: 18
    Mystic Defense: 21
    Social Defense: 16
    Physical Armor: 11
    Mystic Armor: 9
    Unconscious Rating: 105
    Death Rating: 119
    Wound Rating: 21
    Knockdown: 18
    Recovery Rolls: 5
    Karma: 40
    Movement: 16 (Teleport 50)
    Actions: 4

Attacks


  • Claws x4: 25: 1d20+1d12+1d8+1d4 (27: 1d20+1d12+2d8)
  • Tail: 29: 1d20+1d12+1d10+1d8 (22: 1d20+1d10+1d8)


  • Powers, Abilities and Spells


  • Shred Pattern (Standard vs. MysticDefense): 25: 1d20+1d12+1d8+1d4 (18: 1d12+1d10+1d8/Mystic): Regain one Karma per success and inflict Mystic damage. Only usable in Astral Realm.
  • Horror Power (Standard): 25: 1d20+1d12+1d8+1d4
  • Awareness (Simple): 16: 1d12+1d8+1d6
  • Astral Barrage (Standard vs. MysticDefense): 21: 1d20+1d10+1d6 (25: 1d20+1d12+1d8+1d4/Mystic): All targets in a 10y radius are attacked with homing Astral Spears
  • Noble Domain (Standard vs. MysticDefense): 27: 1d20+1d12+2d8: Pull one target who’s MD is beaten into a pocket dimension in astral space. Within this realm, the dancer has Ambush 5
  • Spellcasting (Standard): 21: 1d20+1d10+1d6
  • Immune to Fear and Pain (Standard)
  • Cataclysm (Standard): 14: 2d12 (20: 1d20+1d8+1d6): Sustained action. The world twists and spins as it is rended asunder. Islands of fire and stone rise as the dancer moves. Adversaries must succeed in a TN 14 Awareness or Mobility check to be in a position to attack the dancer. A failure by 5 results in the character suffering Step 20 damage.
  • Astral Lance (Standard vs. MysticDefense): 21: 1d20+1d10+1d6 (25: 1d20+1d12+1d8+1d4/Mystic): Astral beam emitted from the Dancer’s eye. 200y range.


  • Talents


  • None

  • Special Maneuvers


  • Cut Free [Opponent]:
  • Pry Loose [Opponent, Close Combat]:
  • Grab and Crush [Dancer]:
  • Overpower [Dancer]:



  • Please note that this work is a fan project based on Earthdawn which is copyrighted by FASA games.

    The Earthdawn Creatures project is available on GitHub under an MIT licence here: Earthdawn Creatures

    Developed by ToferC 2023