Band
Represents a group of 3-4 Namegivers or creatures acting in unison. Uses the pack rules from Pandas Gaming Grove with minor updates. This group has: *3 wounds*
Created by: chris_allison
Stat Modifiers
| Wound Rating | +3 |
| Attack Effect Step | +4 |
Special Maneuvers
| Name |
Source |
Details |
| Strength in Numbers |
Pack |
The band gains +2 to Attack and Damage tests against Harried targets, and +4 to Attack and Damage tests against Overwhelmed targets. This bonus applies to Teeming Violence. |
| Mob Mentality |
Pack |
The band cannot be Harried or Blindsided from positioning. Abilities still cause these as usual. |
| Teeming Violence |
Pack |
Grappled opponents take Damage Step equal to the number of adjacent members in the band. Armor does not protect against this damage. |
| Finish them Off! |
Pack |
If the attacker did not inflict a Wound on the Damage or Effect test, each success gives a +2 bonus to the next Damage or Effect test that inflicts damage against the band This special maneuver is applied retroactively. Only additional successes spent to increase damage can be used for this special maneuver. |
| Sweeping Attack |
Pack |
The attacker may spend two additional successes on an Attack test to treat the attack as an area of effect attack; they must be adjacent to at least two band members to use this special maneuver. This special maneuver only costs one additional success if the attacker is using a two-handed weapon. |
| Teeming Attack |
Pack |
The band may spend three additional successes on an Attack test to automatically grapple the target. This special maneuver costs two additional successes if the target is Harried and one additional success if the target is Overwhelmed. |