Azbabeth, Dancer Of The Astral Sea
In-Play View
Circle: 9
Rarity: Rare
Found in:
Tags:
Created at: 2025-10-20 21:56 by chris_allison;
Updated at: 2025-11-10 22:59
A great horror dancing far beneath the halls of Throal. Based loosely off a Crackjaw Gnasher imbued with Astral Energy.
Attributes
Strength: 18: 1d12+1d10+1d8
Constitution: 16: 1d12+1d8+1d6
Perception: 13: 1d12+1d10
Initiative: 13: 1d12+1d10
Movement: 16 (Teleport 50)
Attacks
Claws x4: 25: 1d20+1d12+1d8+1d4 (27: 1d20+1d12+2d8)
Tail: 29: 1d20+1d12+1d10+1d8 (22: 1d20+1d10+1d8)
Powers, Abilities and Spells
Shred Pattern (Standard vs. MysticDefense): 25: 1d20+1d12+1d8+1d4 (18: 1d12+1d10+1d8/Mystic): Regain one Karma per success and inflict Mystic damage. Only usable in Astral Realm.
Horror Power (Standard): 25: 1d20+1d12+1d8+1d4
Awareness (Simple): 16: 1d12+1d8+1d6
Astral Barrage (Standard vs. MysticDefense): 21: 1d20+1d10+1d6 (25: 1d20+1d12+1d8+1d4/Mystic): All targets in a 10y radius are attacked with homing Astral Spears
Noble Domain (Standard vs. MysticDefense): 27: 1d20+1d12+2d8: Pull one target who’s MD is beaten into a pocket dimension in astral space. Within this realm, the dancer has Ambush 5
Spellcasting (Standard): 21: 1d20+1d10+1d6
Immune to Fear and Pain (Standard)
Cataclysm (Standard): 14: 2d12 (20: 1d20+1d8+1d6): Sustained action. The world twists and spins as it is rended asunder. Islands of fire and stone rise as the dancer moves. Adversaries must succeed in a TN 14 Awareness or Mobility check to be in a position to attack the dancer. A failure by 5 results in the character suffering Step 20 damage.
Astral Lance (Standard vs. MysticDefense): 21: 1d20+1d10+1d6 (25: 1d20+1d12+1d8+1d4/Mystic): Astral beam emitted from the Dancer’s eye. 200y range.
Special Maneuvers
Cut Free [Opponent]:
Pry Loose [Opponent, Close Combat]:
Grab and Crush [Dancer]:
Overpower [Dancer]: